Classes:PowerFrightener

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Frightener power
Actor type Power Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name PowerFrightener


Classes: InventoryPowerupPowerFrightener

PowerFrightener is an internal class. An item of this class is placed in the player's inventory while the player is 'frightening' to monsters. This means that monsters will run away from the player instead of attacking him.

Like all other Powerups items of this class are never used directly. Instead you have to create a new item that inherits from PowerupGiver to give it to the player.

PowerFrightener is a new effect exclusive to ZDoom. As such none of the games defines a powerup of this type. If you want to test it you can use this definition and load it into Doom:

ACTOR TerrorSphere : PowerupGiver 2030
{
   +COUNTITEM
   +INVENTORY.AUTOACTIVATE
   +INVENTORY.ALWAYSPICKUP
   +INVENTORY.BIGPOWERUP
   Inventory.MaxAmount 0
   Powerup.Type Frightener
   Powerup.Color GoldMap
   Inventory.PickupMessage "The Terrorsphere!"
   Translation "112:127=176:191", "176:191=192:207"
   States
   {
   Spawn:
       PINV ABCD 6 Bright
       Loop
   }
}

DECORATE definition

ACTOR PowerFrightener : Powerup native
{
  Powerup.Duration -60
}