Classes:PowerFrightener
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Frightener power | |||
|---|---|---|---|
| Actor type | Power | Game |  (ZDoom) | 
| DoomEd Number | None | Class Name | PowerFrightener | 
Classes: Inventory→Powerup→PowerFrightener
PowerFrightener is an internal class. An item of this class is placed in the player's inventory while the player is 'frightening' to monsters. This means that monsters will run away from the player instead of attacking him.
Like all other Powerups items of this class are never used directly. Instead you have to create a new item that inherits from PowerupGiver to give it to the player.
PowerFrightener is a new effect exclusive to ZDoom. As such none of the games defines a powerup of this type. If you want to test it you can use this definition and load it into Doom:
ACTOR TerrorSphere : PowerupGiver 2030
{
   +COUNTITEM
   +INVENTORY.AUTOACTIVATE
   +INVENTORY.ALWAYSPICKUP
   +INVENTORY.BIGPOWERUP
   Inventory.MaxAmount 0
   Powerup.Type Frightener
   Powerup.Color GoldMap
   Inventory.PickupMessage "The Terrorsphere!"
   Translation "112:127=176:191", "176:191=192:207"
   States
   {
   Spawn:
       PINV ABCD 6 Bright
       Loop
   }
}
DECORATE definition
ACTOR PowerFrightener : Powerup native { Powerup.Duration -60 }