Classes:PowerShadow

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Shadow power
Actor type Power Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name PowerShadow


Classes: ActorInventoryPowerupPowerInvisibilityPowerShadow
PowerShadow is an internal class. With this effect on the player is drawn in the translucent render style and the aiming of monsters is randomly off. Additionally, any monster that hasn't been alerted yet will have difficulty seeing the player. Finally, having two of such powerups active at the same time makes a player fully invisible.

Like all other Powerups items of this class are never used directly. Instead you have to create a new item that inherits from PowerupGiver to give it to the player.

DECORATE definition

ACTOR PowerShadow : PowerInvisibility
{
  +INVENTORY.HUBPOWER
  Powerup.Duration -55
  Powerup.Strength 75
  Powerup.Mode "Cumulative"
}