Classes:PowerShadow
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Shadow power | |||
|---|---|---|---|
| Actor type | Power | Game | |
| DoomEd Number | None | Class Name | PowerShadow |
Classes: Actor → Inventory → Powerup → PowerInvisibility →PowerShadow
PowerShadow is an internal class. With this effect on the player is drawn in the translucent render style and the aiming of monsters is randomly off. Additionally, any monster that hasn't been alerted yet will have difficulty seeing the player. Finally, having two of such powerups active at the same time makes a player fully invisible.
Like all other Powerups items of this class are never used directly. Instead you have to create a new item that inherits from PowerupGiver to give it to the player.
DECORATE definition
ACTOR PowerShadow : PowerInvisibility { +INVENTORY.HUBPOWER Powerup.Duration -55 Powerup.Strength 75 Powerup.Mode "Cumulative" }