Classes:PowerGhost

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Ghost power
Actor type Power Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name PowerGhost


Classes: InventoryPowerupPowerInvisibilityPowerGhost
   (more)

PowerGhost is an internal class. An item of this class is placed in the player's inventory while he is having Heretic's Shadow/Ghost effect. With this effect on the player is drawn translucent and the aiming of monsters is randomly off. Additionally, any monster that hasn't been alerted yet will have difficulty seeing the player and any projectile with the THRUGHOST flag will pass right through the player.

Like all other Powerups items of this class are never used directly. Instead you have to create a new item that inherits from PowerupGiver to give it to the player.

DECORATE definition

ACTOR PowerGhost : PowerInvisibility
{
  +GHOST
  Powerup.Duration -60
  Powerup.Strength 60
  Powerup.Mode "None"
}