Classes:FlameMissile
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Flamethrower flame | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | FlameMissile |
Classes: FlameMissile
This actor needs a description.
DECORATE definition
ACTOR FlameMissile
{
Speed 15
Height 11
Radius 8
Mass 10
Damage 4
DamageType Fire
ReactionTime 8
Projectile
-NOGRAVITY
+STRIFEDAMAGE
MaxStepHeight 4
RenderStyle Add
SeeSound "weapons/flamethrower"
Obituary "$OB_MPFLAMETHROWER" // "%o was barbecued by %k."
action native A_FlameDie();
States
{
Spawn:
FRBL AB 3 Bright
FRBL C 3 Bright A_Countdown
Loop
Death:
FRBL D 5 Bright A_FlameDie
FRBL EFGHI 5 Bright
Stop
}
}