Classes:SpecialSpot
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Special spot | |||
|---|---|---|---|
| Actor type | Internal | Game |  (ZDoom) | 
| DoomEd Number | None | Class Name | SpecialSpot | 
Classes: SpecialSpot
 →BossSpot
 →BossTarget
 →MaceSpawner
The base class used for special map points that must be part of a collection where a single element can be chosen randomly. The Icon of Sin in Doom II, D'Sparil and the firemace in Heretic all use this in different ways.
- The Icon of Sin regularly spits boss cubes at a randomly-chosen BossTarget.
- D'Sparil, once his mount is dead, will often teleport to a randomly-chosen BossSpot. The more wounded he is, the more likely he'll decide to teleport.
- Only one firemace can be present in a level, so it will appear at a randomly-chosen MaceSpawner. Except in deathmatch, the mace only has a 75% chance of appearing at all.
 
DECORATE definition
ACTOR SpecialSpot native
{
  action native A_SpawnSingleItem(class<Actor> type, int fail_sp = 0, int fail_co = 0, int fail_dm = 0);
}
Categories: 
- Chex Quest actors
- Chex Quest internal actors
- Chex Quest 3 actors
- Chex Quest 3 internal actors
- Doom actors
- Doom internal actors
- Doom II actors
- Doom II internal actors
- Heretic actors
- Heretic internal actors
- Hexen actors
- Hexen internal actors
- Strife actors
- Strife internal actors
- ZDoom actors
- ZDoom internal actors
- Internal