Classes:StrifeWeapon
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Strife weapon | |||
|---|---|---|---|
| Actor type | Internal | Game | |
| DoomEd Number | None | Class Name | StrifeWeapon |
Classes: Inventory→Weapon→StrifeWeapon
→AssaultGun
→FlameThrower
→Mauler
→Mauler2
→MiniMissileLauncher
→PunchDagger
→StrifeCrossbow
→StrifeCrossbow2
→StrifeGrenadeLauncher
→StrifeGrenadeLauncher2
The base class for all Strife weapons, except the Sigil. AssaultGunStanding is derived from WeaponGiver because it is merely an alternate pickup graphic for the assault gun, not a different weapon.
DECORATE definition
ACTOR StrifeWeapon : Weapon { Weapon.Kickback 100 }