Classes:MinotaurFX2
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
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| Maulotaur floor flame | |||
|---|---|---|---|
| Actor type | Explosive | Game |  (Raven) | 
| DoomEd Number | None | Class Name | MinotaurFX2 | 
Classes: MinotaurFX1→MinotaurFX2
 →MinotaurFX3
The running flame created by an impact on the ground from a maulotaur's maul. The native action A_MntrFloorFire spawns a new MinotaurFX3 every time it is called.
DECORATE definition
ACTOR MinotaurFX2 : MinotaurFX1 { Radius 5 Height 12 Speed 14 FastSpeed 20 Damage 4 +FLOORHUGGER ExplosionDamage 24 DeathSound "minotaur/fx2hit" action native A_MntrFloorFire(); States { Spawn: FX13 A 2 Bright A_MntrFloorFire Loop Death: FX13 I 4 Bright A_Explode FX13 JKLM 4 Bright Stop } }