Classes:FireBomb
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Fléchette used by a mage | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | FireBomb |
Classes: FireBomb
A projectile spawned when a mage fléchette is used, it stays in its position for very short period then explodes.
DECORATE definition
ACTOR FireBomb
{
DamageType "Fire"
+NOGRAVITY
+FOILINVUL
RenderStyle Translucent
Alpha 0.6
DeathSound "FlechetteExplode"
action native A_TimeBomb();
States
{
Spawn:
PSBG A 20
PSBG AA 10
PSBG B 4
PSBG C 4 A_Scream
XPL1 A 4 Bright A_TimeBomb
XPL1 BCDEF 4 Bright
Stop
}
}