Classes:HammerMissile
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Hammer missile | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | HammerMissile |
Classes: Actor → HammerMissile
The flaming hammer projectile fired by the fighter's Hammer of Retribution weapon.
DECORATE definition
ACTOR HammerMissile
{
Speed 25
Radius 14
Height 20
Damage 10
DamageType "Fire"
Projectile
DeathSound "FighterHammerExplode"
Obituary "$OB_MPFWEAPHAMMERR"
States
{
Spawn:
FHFX A 2 Bright
FHFX B 2 Bright A_PlaySound("FighterHammerContinuous")
FHFX CDEFGH 2 Bright
Loop
Death:
FHFX I 3 Bright A_SetTranslucent(1, 1)
FHFX J 3 Bright
FHFX K 3 Bright A_Explode(128, 128, 0)
FHFX LM 3 Bright
FHFX N 3
FHFX OPQR 3 Bright
Stop
}
}