Classes:CFlameMissile
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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| Firestom missile | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | CFlameMissile |
Classes: FastProjectile→CFlameMissile
This actor needs a description.
DECORATE definition
ACTOR CFlameMissile : FastProjectile native { Speed 200 Radius 14 Height 8 Damage 8 DamageType "Fire" +INVISIBLE RenderStyle Add Obituary "$OB_MPCWEAPFLAME" action native A_CFlamePuff(); action native A_CFlameMissile(); States { Spawn: CFFX A 4 Bright CFFX A 1 A_CFlamePuff Goto Death+1 Death: CFFX A 1 Bright A_CFlameMissile CFFX ABC 3 Bright CFFX D 4 Bright CFFX E 3 Bright CFFX F 4 Bright CFFX G 3 Bright CFFX H 4 Bright CFFX I 3 Bright CFFX J 4 Bright CFFX K 3 Bright CFFX L 4 Bright CFFX M 3 Bright Stop } }