Classes:BlasterSmoke
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Tomed dragon claw smoke trail | |||
|---|---|---|---|
| Actor type | SFX | Game | |
| DoomEd Number | None | Class Name | BlasterSmoke |
Classes: BlasterSmoke
The trail spawned behind a powered-up dragon claw shot as it travels. This is generated by the projectile's internal Tick() function rather than by an action function and is thus impossible to transcribe in DECORATE.
DECORATE definition
ACTOR BlasterSmoke
{
+NOBLOCKMAP
+NOGRAVITY
+NOTELEPORT
+CANNOTPUSH
RenderStyle Translucent
Alpha 0.4
States
{
Spawn:
FX18 HIJKL 4
Stop
}
}