Classes:ActivatedTimeBomb
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Activated time bomb | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | ActivatedTimeBomb |
Classes: → ActivatedTimeBomb
When a time bomb of the Ancients is used, this actor is spawned. The native action A_TimeBomb is a variant of A_Explode which makes the actor opaque and raises it 32 units before explosion.
DECORATE definition
ACTOR ActivatedTimeBomb
{
+NOGRAVITY
RenderStyle Translucent
Alpha 0.4
DeathSound "misc/timebomb"
action native A_TimeBomb();
States
{
Spawn:
FBMB ABCD 10
FBMB E 6 A_Scream
XPL1 A 4 Bright A_TimeBomb
XPL1 BCDEF 4 Bright
Stop
}
}