Classes:BeakPowered
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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| Beak | |||
|---|---|---|---|
| Actor type | Weapon | Game | |
| DoomEd Number | None | Class Name | BeakPowered |
Classes: Weapon→Beak→BeakPowered
The powered-up beak is a more damaging version of the standart chicken beak, however, unlike other powered-up weapons, it is not obtained through the use of a Tome of Power, as using this artifact while morphed into a chicken puts an end to the transformation. Instead, a morphed player must kill another player with the normal beak and the powered-up version of the chicken weapon is automatically earned.
DECORATE definition
ACTOR BeakPowered : Beak { +WEAPON.POWERED_UP Weapon.SisterWeapon "Beak" action native A_BeakAttackPL2(); States { Fire: BEAK A 12 A_BeakAttackPL2 Goto Ready } }