Classes:Armor

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Armor
Actor type Internal Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name Armor


Classes: InventoryArmor
 →BasicArmor
 →BasicArmorBonus
 →BasicArmorPickup
 →HexenArmor

Armor is an internal class that is used as a base class for various types of internal armor classes. It does not have any particular use that is worth mentioning. The only thing it does is to provide a default pickup sound for its subclasses.

DECORATE definition

ACTOR Armor : Inventory native
{
  Inventory.PickupSound "misc/armor_pkup"
}

See also

Classes in the Armor category