Classes:BloodSplatter
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Blood splatter | |||
|---|---|---|---|
| Actor type | Gibs | Game | |
| DoomEd Number | None | Class Name | BloodSplatter |
Classes: BloodSplatter
The blood splatter that is spawned instead of the Blood actor when an actor is hit and is able to bleed and the inflicting weapon or projectile has the +BLOODSPLATTER flag; all the predefined Heretic and Hexen projectiles have this flag implicitly set by the engine and many of the weapons, such as the Mace of Contrition and Hammer of Retribution, set it explicitly. In IWADs other than Doom's, the blood sprites are actually named BLOD* and are renamed at load-time by ZDoom.
DECORATE definition
ACTOR BloodSplatter
{
Radius 2
Height 4
+NOBLOCKMAP
+MISSILE
+DROPOFF
+NOTELEPORT
+CANNOTPUSH
+ALLOWPARTICLES
Mass 5
States
{
Spawn:
BLUD CBA 8
Stop
Death:
BLUD A 6
Stop
}
}