A_IceGuyAttack

From ZDoom Wiki
Revision as of 04:31, 7 May 2012 by Blzut3 (talk | contribs) (Created page with "{{codepointer|r=Hexen|Classic attack}} '''A_IceGuyAttack'''<br> (''no parameter'')<br> Spawns two {{Class|IceGuyFX}} projectiles 40 map units from the actor's feet. The proj...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

A_IceGuyAttack
(no parameter)

Spawns two IceGuyFX projectiles 40 map units from the actor's feet. The projectiles are offset by half of the calling actor's radius to the calling actor's left and right.

Finally, the AttackSound is played on the Weapon channel.

This codepointer is restricted to IceGuy and derived classes.