DoorLargeMetal

From ZDoom Wiki
Revision as of 20:55, 29 April 2012 by Gez (talk | contribs) (page creation)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This is the default sound sequence for doors using a DORM* texture in Strife.

SNDSEQ definition

The definition redirects to a different sound sequence as appropriate for the door's speed and movement.

[DoorLargeMetal
	0		DoorOpenLargeMetal
	1		DoorCloseLargeMetal
	2		DoorOpenBlazing
	3		DoorCloseBlazing
]