DoorLargeMetal
		
		
		
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This is the default sound sequence for doors using a DORM* texture in Strife.
SNDSEQ definition
The definition redirects to a different sound sequence as appropriate for the door's speed and movement.
[DoorLargeMetal 0 DoorOpenLargeMetal 1 DoorCloseLargeMetal 2 DoorOpenBlazing 3 DoorCloseBlazing ]