Classes:Minigun
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Minigun | |||
|---|---|---|---|
| Actor type | Weapon | Game | |
| DoomEd Number | 5014 | Class Name | Minigun |
| Spawn ID | 214 | Identifier | T_MINIGUN |
Classes: Inventory→Weapon→Minigun
The minigun is a rapid fire bullet weapon, even faster than the chaingun, which uses clips for ammo.
DECORATE definition
ACTOR Minigun : Weapon 5014 { SpawnID 214 Radius 20 Height 16 Weapon.AmmoType "Clip" Weapon.AmmoGive 20 Weapon.AmmoUse 1 Weapon.Selectionorder 700 Weapon.Kickback 100 Weapon.SlotNumber 4 // This line isn't in skulltag.pk3, which instead defines the slot directly in DoomPlayer Inventory.PickupMessage "$PICKUP_MINIGUN" // "You got the minigun!" Obituary "$OB_MINIGUN" // "%o was drilled by %k's minigun." AttackSound "weapons/minigun" States { Spawn: MNGN A -1 Loop Ready: MNGG A 1 A_WeaponReady Loop Deselect: MNGG A 1 A_Lower Loop Select: MNGG A 1 A_Raise Loop Fire: MNGG A 0 A_GunFlash MNGG A 2 A_FireBullets(5.6, 0, 1, 5, "BulletPuff") MNGG B 2 A_FireBullets(5.6, 0, 1, 5, "BulletPuff") MNGG A 2 A_ReFire MNGG B 2 MNGG A 4 MNGG B 4 MNGG A 8 MNGG B 8 Goto Ready Flash: MNGF A 3 BRIGHT A_Light1 MNGF B 3 BRIGHT A_Light0 Stop } }