A_M_FireBFG

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A_M_FireBFG
(no parameters)

Does nothing if the calling actor has no valid target.

Otherwise, calls A_FaceTarget, fires a BFGBall, sets the calling actor's special1 field to current tic + 30, and sets its pain chance to 160. This replicates BFG9000 fire.

This codepointer is restricted to ScriptedMarine and derived classes.