A_LichFireGrow

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Revision as of 21:31, 10 August 2009 by Gez (talk | contribs) (Created page with '{{DISPLAYTITLE:A_LichFireGrow}} '''A_LichFireGrow'''<br /> (no parameters) Decreases the calling actor's health by one point and increases its Z position by 9 units. If its heal…')
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A_LichFireGrow
(no parameters)

Decreases the calling actor's health by one point and increases its Z position by 9 units. If its health reaches 0, the actor is put in its NoGrow state. This works with A_LichAttack which creates several of them and gives them varying health counts, so that the fireballs slowly rise to form a steady column.

This codepointer is restricted to HeadFX3 and derived classes.