Classes:SwitchableDecoration

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Revision as of 17:59, 13 August 2008 by Gez (talk | contribs) (Updated inheritance and added DECORATE code)
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Switchable decoration
Actor type Internal Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name SwitchableDecoration


Classes: SwitchableDecoration
 →BatSpawner
 →FlameLarge
  →FlameLarge2
 →FlameSmall
  →FlameSmall2
 →SwitchingDecoration
  →ZGemPedestal
  →ZWingedStatueNoSkull
 →ZCauldron
  →ZCauldronUnlit
 →ZFireBull
  →ZFireBullUnlit
 →ZTwinedTorch
  →ZTwinedTorchUnlit
 →ZWallTorch
  →ZWallTorchUnlit

A class derived from this one can be activated and deactivated, making it alternate between the Active and Inactive states.

Use in DECORATE

An actor derived from SwitchableDecoration must have at least valid Spawn and Active states. A valid Inactive state is needed if the actor is to be switchable off as well.

DECORATE definition

ACTOR SwitchableDecoration native {}