Classes:Spark
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Spark generator | |||
|---|---|---|---|
| Actor type | SFX | Game | |
| DoomEd Number | 9026 | Class Name | Spark |
Classes: Spark
A spark generator creates spark when activated. The number of sparks created can be set as its first argument; by default it is 32. Its angle is the direction in which the sparks will be thrown.
The function this class uses internally, DrawSplash, is defined in the C++ part of the engine. However, a custom version of a similar effect can easily be replicated with SpawnParticle.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of UZDoom. The most up-to-date version of this code can be found on UZDoom GitHub. |
class Spark : Actor
{
default
{
+NOSECTOR
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
}
override void Activate (Actor activator)
{
Super.Activate (activator);
DrawSplash (args[0] ? args[0] : 32, Angle, 1);
A_StartSound ("world/spark", CHAN_AUTO, CHANF_DEFAULT, 1, ATTN_STATIC);
}
}
DECORATE definition
|
Warning: This is legacy code, kept for archival purposes only. DECORATE was effectively deprecated with the introduction of ZScript. UZDoom internally uses the ZScript definition above. |
ACTOR Spark native
{
+NOSECTOR
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
}