Classes:KeyCastle: Difference between revisions
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==== [[DECORATE]] definition ==== |
==== [[DECORATE]] definition ==== |
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ACTOR <u>KeyCastle</u> : |
ACTOR <u>KeyCastle</u> : {{Class|HexenKey}} 8200 |
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{ |
{ |
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{{Property|Game}} Hexen |
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{{Property|Inventory.Icon}} KEYSLOTB |
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{{Property|Inventory.PickupMessage}} "$TXT_KEY_CASTLE" // "CASTLE KEY" |
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States |
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{ |
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Spawn: |
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KEYB A -1 |
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Stop |
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} |
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} |
} |
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Revision as of 09:07, 23 October 2012
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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| Castle key | |||
|---|---|---|---|
| Actor type | Key | Game | |
| DoomEd Number | 8200 | Class Name | KeyCastle |
Classes: Inventory→Key→HexenKey→KeyCastle
Castle key. The only Hexen key without a SpawnID.
DECORATE definition
ACTOR KeyCastle : HexenKey 8200 { Game Hexen Inventory.Icon KEYSLOTB Inventory.PickupMessage "$TXT_KEY_CASTLE" // "CASTLE KEY" States { Spawn: KEYB A -1 Stop } }