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{{DISPLAYTITLE:Elevator_MoveToFloor}}
{{Special|246|tag, speed|Floor and Ceiling}}
* ''tag'': Tag of affected sector
* ''speed'': How fast the elevator moves
Moves the floor and ceiling of the tagged sector so that its floor aligns with the floor of the sector the activating linedef is facing, while keeping the same amount of distance between the floor and ceiling.
== Examples ==
{{noexamples}}
== Conversions from linedef types ==
The following Doom map format types can be converted as Elevator_MoveToFloor:
{| {{prettytable}}
!Type!!Conversion!!Trigger
|-
|{{icon|Boom}} 235:W1 Elevator To Current Floor || Elevator_MoveToFloor (tag, {{xlat|ELEVATORSPEED}}) || Player Cross
|-
|{{icon|Boom}} 236:WR Elevator To Current Floor || Elevator_MoveToFloor (tag, {{xlat|ELEVATORSPEED}}) || Player Cross, Repeatable
|-
|{{icon|Boom}} 237:S1 Elevator To Current Floor || Elevator_MoveToFloor (tag, {{xlat|ELEVATORSPEED}}) || Player Use
|-
|{{icon|Boom}} 238:SR Elevator To Current Floor || Elevator_MoveToFloor (tag, {{xlat|ELEVATORSPEED}}) || Player Use, Repeatable
|}
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