Diff on src/g_shared/shared_hud.cpp from commit 9716a61219

Diff on src/g_shared/shared_hud.cpp from commit 9716a61219

CVAR (Bool,  hud_showmonsters,	true,CVAR_ARCHIVE);		// Show monster stats on HUD
Old version: Lines 70-75New version: Lines 70-76
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CVAR (Bool,  hud_showitems,		false,CVAR_ARCHIVE);	// Show item stats on HUD
CVAR (Bool, hud_showstats, false, CVAR_ARCHIVE); // for stamina and accuracy.
CVAR (Bool, hud_showscore, false, CVAR_ARCHIVE); // for user maintained score
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CVAR (Bool,  hud_showitems,		false,CVAR_ARCHIVE);	// Show item stats on HUD
CVAR (Bool, hud_showstats, false, CVAR_ARCHIVE); // for stamina and accuracy.
CVAR (Bool, hud_showscore, false, CVAR_ARCHIVE); // for user maintained score
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CVAR (Bool,  hud_showweapons,	true, CVAR_ARCHIVE);	// Show weapons collected
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CVAR (Int ,  hud_showtime,		0,	    CVAR_ARCHIVE);	// Show time on HUD
CVAR (Int , hud_timecolor, CR_GOLD,CVAR_ARCHIVE); // Color of in-game time on HUD

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CVAR (Int ,  hud_showtime,		0,	    CVAR_ARCHIVE);	// Show time on HUD
CVAR (Int , hud_timecolor, CR_GOLD,CVAR_ARCHIVE); // Color of in-game time on HUD

void DrawHUD()
Old version: Lines 972-978New version: Lines 973-979
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			CPlayer->mo->FindInventory<AHexenArmor>(),	5, hudheight-20);
i=DrawKeys(CPlayer, hudwidth-4, hudheight-10);
i=DrawAmmo(CPlayer, hudwidth-5, i);
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			CPlayer->mo->FindInventory<AHexenArmor>(),	5, hudheight-20);
i=DrawKeys(CPlayer, hudwidth-4, hudheight-10);
i=DrawAmmo(CPlayer, hudwidth-5, i);
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		DrawWeapons(CPlayer, hudwidth-5, i);
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		if (hud_showweapons) DrawWeapons(CPlayer, hudwidth - 5, i);
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		DrawInventory(CPlayer, 144, hudheight-28);
if (CPlayer->camera && CPlayer->camera->player)
{
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		DrawInventory(CPlayer, 144, hudheight-28);
if (CPlayer->camera && CPlayer->camera->player)
{