| void AWeapon::EndPowerup ()
|
| Old version: Lines 486-492 | New version: Lines 486-492 |
| 486
487
488
| {
if (GetReadyState() != SisterWeapon->GetReadyState())
{
| 486
487
488
| {
if (GetReadyState() != SisterWeapon->GetReadyState())
{
|
| 489
| if (Owner->player->PendingWeapon != NULL)
| 489
| if (Owner->player->PendingWeapon == NULL)
|
| 490
491
492
| Owner->player->PendingWeapon = SisterWeapon;
}
else
| 490
491
492
| Owner->player->PendingWeapon = SisterWeapon;
}
else
|