Latest Raze Changes
Latest 50 commits, skipping 6300
Unofficial development builds at DRD Team
16-Jul-2019 (Tuesday) at 13:21:32 PDT by Christoph Oelckers
- setup Harmony localization.
This also includes Blzut3's DECORATE version of the Harmony actors and disables the Dehacked patch, which was necessary to define a working set of dynamic lights and fix a few minor errors with the original.
16-Jul-2019 (Tuesday) at 12:53:53 PDT by Christoph Oelckers
- remove test code.
16-Jul-2019 (Tuesday) at 11:22:15 PDT by Christoph Oelckers
- moved iwadinfo.txt to zd_extra.pk3.
This was done for two reasons:
- It forces loading of zd_extra.pk3 for the stock IWADs, eliminating a certain kind of user error.
- It removes the stock IWAD definitions for custom games that distribute the engine along with their data, so that it doesn't pick up on Steam and GOG installations and shows an inappropriate IWAD picker.
16-Jul-2019 (Tuesday) at 11:01:16 PDT by Christoph Oelckers
- language update
16-Jul-2019 (Tuesday) at 10:50:02 PDT by Christoph Oelckers
- Harmony BigFont added and SmallFont moved to its proper place.
16-Jul-2019 (Tuesday) at 09:43:33 PDT by Christoph Oelckers
- added a few missing ts with diacritics.
16-Jul-2019 (Tuesday) at 09:31:11 PDT by Magnus Norddahl
- isolate the lower level transmission protocol
16-Jul-2019 (Tuesday) at 08:32:53 PDT by Christoph Oelckers
- moved a few misplaced characters
16-Jul-2019 (Tuesday) at 02:15:18 PDT by Nemrtvi
Fix Hacx Ș and Ț
16-Jul-2019 (Tuesday) at 02:39:11 PDT by alexey.lysiuk
- fixed UMAPINFO episode parsing
- bounds checking for accessing episode tokens
- support empty tokens in episode definition
- handle upper cased episode shortcut
16-Jul-2019 (Tuesday) at 01:36:57 PDT by Nemrtvi
Improved Hacx fonts
16-Jul-2019 (Tuesday) at 01:37:41 PDT by alexey.lysiuk
- fixed: subtitles background renains visible on new game
15-Jul-2019 (Monday) at 19:27:19 PDT by Magnus Norddahl
- incomplete code intended for simplifying higher level netcode
15-Jul-2019 (Monday) at 12:49:41 PDT by Christoph Oelckers
- Harmony SmallFont.
15-Jul-2019 (Monday) at 12:24:18 PDT by Christoph Oelckers
- moved the Hacx content.
15-Jul-2019 (Monday) at 12:23:46 PDT by Christoph Oelckers
- merged the Hacx extra stuff into zd_extra.pk3 and added the ability to inject data into the resource directory after the IWAD so that the base resources can provide content that can override IWAD data if broken or not usable.
Hacx in particular needs this to fix a handful of buggy actors and to override the IWAD's MAPINFO which is not localizable.
15-Jul-2019 (Monday) at 11:48:00 PDT by Christoph Oelckers
- treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
This fixes localization of the SVE menu.
15-Jul-2019 (Monday) at 11:02:45 PDT by Christoph Oelckers
- filled the last gaps in the Doom BigFonts.
15-Jul-2019 (Monday) at 10:33:30 PDT by Christoph Oelckers
- added the remaining 8 missing characters of the standard set to the Chex BigFont.
Unfortunately, yet again the Ø presented the most problems because this letter is barely representable at such low resolutions with styled fonts.
15-Jul-2019 (Monday) at 03:29:15 PDT by drfrag
- Fixed compilation with MinGW.
15-Jul-2019 (Monday) at 05:26:09 PDT by Magnus Norddahl
- fix include error
14-Jul-2019 (Sunday) at 18:31:50 PDT by Magnus Norddahl
- remove unused defines
14-Jul-2019 (Sunday) at 18:20:50 PDT by Magnus Norddahl
- remove some old code no longer relevant for c/s
14-Jul-2019 (Sunday) at 18:04:02 PDT by Magnus Norddahl
- move the old playsim net commands to the playsim folder as they aren't used for networking anymore
14-Jul-2019 (Sunday) at 16:13:21 PDT by Magnus Norddahl
- fix compile error
14-Jul-2019 (Sunday) at 16:10:47 PDT by Magnus Norddahl
Merge remote-tracking branch 'origin/master' into clientserver14-Jul-2019 (Sunday) at 12:29:38 PDT by alexey.lysiuk
- fixed compilation of Linux targets
src/../libraries/gdtoa/gdtoa.h:67:19: fatal error: arith.h: No such file or directory
14-Jul-2019 (Sunday) at 12:09:49 PDT by Christoph Oelckers
- moved some more files.
14-Jul-2019 (Sunday) at 11:44:17 PDT by Christoph Oelckers
- unused macro removal.
14-Jul-2019 (Sunday) at 08:55:02 PDT by Christoph Oelckers
Merge branch 'clientserver' of https://github.com/coelckers/gzdoom into clientserver14-Jul-2019 (Sunday) at 08:54:30 PDT by Christoph Oelckers
Merge remote-tracking branch 'remotes/origin/clientserver' into clientserver14-Jul-2019 (Sunday) at 08:48:55 PDT by Christoph Oelckers
- move sound files to sound folder.
14-Jul-2019 (Sunday) at 08:41:25 PDT by Christoph Oelckers
- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
14-Jul-2019 (Sunday) at 07:55:01 PDT by Christoph Oelckers
- define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version.
14-Jul-2019 (Sunday) at 07:07:18 PDT by Christoph Oelckers
- sorted sound backend code into subdirectories.
14-Jul-2019 (Sunday) at 06:10:37 PDT by Christoph Oelckers
- removed fixrtext tool.
This is no longer needed, because it was used to create self-modifiable code from assembly source, which no longer exists.
14-Jul-2019 (Sunday) at 06:06:54 PDT by Christoph Oelckers
- moved third party library projects to a subfolder to reduce size of the root.
14-Jul-2019 (Sunday) at 06:02:59 PDT by Magnus Norddahl
- fix compile error
14-Jul-2019 (Sunday) at 05:39:21 PDT by Christoph Oelckers
- moved more files out of the root src directory.
14-Jul-2019 (Sunday) at 04:59:16 PDT by Christoph Oelckers
- moved most remaining playsim code into its proper folder.
14-Jul-2019 (Sunday) at 04:24:18 PDT by Christoph Oelckers
- renamed g_shared folder to playsim.
14-Jul-2019 (Sunday) at 03:44:42 PDT by Christoph Oelckers
- made some adjustments to the text spacing on the level summary screen.
With the extended fonts some parts here caused too large gaps.
14-Jul-2019 (Sunday) at 01:02:21 PDT by Christoph Oelckers
- offset text in statscreen if it gets too wide.
German and Hungarian were creating problems in Hacx here, others could also become too wide with huge amounts of monsters.
14-Jul-2019 (Sunday) at 01:00:39 PDT by Christoph Oelckers
- added the missing WISLASH for Hacx.
This was using Doom's red one which did not mix well with the rest of the screen.
14-Jul-2019 (Sunday) at 00:52:32 PDT by alexey.lysiuk
- extended list of predefined filenames for SDL2 shared object lookup
14-Jul-2019 (Sunday) at 00:51:16 PDT by alexey.lysiuk
- normalized line endings of HacX MAPINFO
It had a weird mix of LF and CR+LF line endings, and the file was treated as modified right after checkout
14-Jul-2019 (Sunday) at 00:08:19 PDT by Christoph Oelckers
- allow setting the font used for the status screen's content text.
This was needed to give Hacx's screen the proper colors.
13-Jul-2019 (Saturday) at 20:45:45 PDT by Magnus Norddahl
Merge remote-tracking branch 'origin/master' into clientserver13-Jul-2019 (Saturday) at 19:24:26 PDT by Magnus Norddahl
- hook up some more netcommand stuff
13-Jul-2019 (Saturday) at 11:39:35 PDT by Christoph Oelckers
- adjustments for the level summary screen.
The BigFont needs a kerning of -1 and a defined height so that it gets displayed properly and this sets all available font color properties to the correct colors.