Latest Raze Changes
Latest 50 commits, skipping 3350
Unofficial development builds at DRD Team
06-Feb-2021 (Saturday) at 04:18:15 PST by Christoph Oelckers
- removed unused FSoftwareTexture::GenerateBgraMipmapsFast() function.
14-Jan-2021 (Thursday) at 18:29:01 PST by Gutawer
- fix alpha (and other parameter properties) not reuploading the buffer on Shape2D
02-Feb-2021 (Tuesday) at 03:05:23 PST by alexey.lysiuk
- specify continuous integration runners explicitly
this helps to avoid build issues when virtual environments are different between forks of the same repository e.g., ubuntu-latest means 20.04 in upstream while it still points to 18.04 in a fork
02-Feb-2021 (Tuesday) at 02:52:45 PST by alexey.lysiuk
- fixed continuous integration on Ubuntu 20.04
02-Feb-2021 (Tuesday) at 01:29:50 PST by alexey.lysiuk
- fixed continuous integration with Clang
24-Nov-2020 (Tuesday) at 07:40:30 PST by Alexander Kromm
add "hidepartimes" MAPINFO/GameInfo property
19-Jan-2021 (Tuesday) at 10:44:16 PST by Cacodemon345
Hitscan attacks can now hit SPECTRAL actors if the hitscan puff has SPECTRAL flag set
22-Jan-2021 (Friday) at 09:18:23 PST by Cacodemon345
Add progress bar for SDL backend
29-Dec-2020 (Tuesday) at 15:41:19 PST by drfrag
- Fixed "Messages ON" not being printed.
31-Jan-2021 (Sunday) at 04:47:33 PST by alexey.lysiuk
- improved JIT simple frame error message
31-Jan-2021 (Sunday) at 03:42:55 PST by Rachael Alexanderson
Merge branch 'master' of https://github.com/coelckers/gzdoom31-Jan-2021 (Sunday) at 03:18:21 PST by Rachael Alexanderson
- remove Raspberry Pi1/2 support completely
31-Jan-2021 (Sunday) at 03:24:43 PST by Rachael Alexanderson
- oops this was not supposed to be in master
Revert "- failed attempt at automap line thickness"
This reverts commit 9651dd3a48806771ab3782036603a2e56262ce46.
31-Jan-2021 (Sunday) at 03:18:21 PST by Rachael Alexanderson
- remove Raspberry Pi1/2 support completely
30-Jan-2021 (Saturday) at 20:28:51 PST by Rachael Alexanderson
Merge branch 'master' of https://github.com/coelckers/gzdoom30-Jan-2021 (Saturday) at 05:49:55 PST by alexey.lysiuk
- replaced linked sector constructor with default initializers
30-Jan-2021 (Saturday) at 05:09:35 PST by alexey.lysiuk
- added initialization of linked sectors
Resizing of linked sectors arrays during serialization could lead to processing of pointers to junk data
29-Jan-2021 (Friday) at 19:52:33 PST by Rachael Alexanderson
Merge branch 'master' of https://github.com/coelckers/gzdoom29-Jan-2021 (Friday) at 19:52:28 PST by Rachael Alexanderson
- failed attempt at automap line thickness
29-Jan-2021 (Friday) at 10:29:42 PST by drfrag
- Fixed nodes were not rebuilt after loading broken extended nodes.
29-Jan-2021 (Friday) at 04:54:18 PST by Christoph Oelckers
- backend update from Raze.
28-Jan-2021 (Thursday) at 02:56:10 PST by alexey.lysiuk
- fixed wrong gdtoa definitions for Apple ARM64
18-Jan-2021 (Monday) at 05:18:02 PST by Rachael Alexanderson
- add missing menu spacer
18-Jan-2021 (Monday) at 03:30:54 PST by Rachael Alexanderson
- language update
18-Jan-2021 (Monday) at 03:23:58 PST by Rachael Alexanderson
- add some 21:9 presets
18-Jan-2021 (Monday) at 01:05:08 PST by Rachael Alexanderson
- oops, add startTime = 0.0 for S_Sound
18-Jan-2021 (Monday) at 01:00:58 PST by Rachael Alexanderson
- Fix the previous commit Revert "Fixed a missing parameter in S_Sound's ZScript prototype that was causing assertion failures."
This reverts commit 619f44decda99e2afda635ec0a8a01c5a76d8efc.
17-Jan-2021 (Sunday) at 16:56:18 PST by Chronos Ouroboros
Fixed a missing parameter in S_Sound's ZScript prototype that was causing assertion failures.
17-Jan-2021 (Sunday) at 08:41:36 PST by Rachael Alexanderson
- 21:9 improvements
- vid_aspect is now set to change to 21:9's ACTUAL aspect - 64:27
- screen elements now scale to 64:27 properly. to restore classic behavior, set cvar
vid_allowtrueultrawide
to false
17-Jan-2021 (Sunday) at 07:58:32 PST by Rachael Alexanderson
- remove erroneous assert in the ZScript codegen compiler
- fixes issue #1279
17-Jan-2021 (Sunday) at 03:30:14 PST by Rachael Alexanderson
- make ARM compiler flags optional, detect based on ${ZDOOM_TARGET_ARCH}, do not activate on Apple build systems
15-Jan-2021 (Friday) at 09:30:44 PST by Kevin Caccamo
Fix ScriptCall missing default arguments
There was one VMCall in DLevelScript::ScriptCall that didn't use default arguments. This was causing assertion failures in the GZDoom debug build when trying to run Wolfenstein: Blade of Agony on any map that wasn't TITLEMAP, because ACSTools.FindInventoryClass returns a boolean, and it has a default argument.
16-Jan-2021 (Saturday) at 07:50:08 PST by Marisa Kirisame
Add alternate "Full" mode for PowerIronFeet that prevents leaky damage.
13-Jan-2021 (Wednesday) at 06:33:49 PST by drfrag
- Fix ALWAYSFAST actor flag.
13-Jan-2021 (Wednesday) at 04:09:13 PST by William E. Waterman
Side By Side Letterbox Display mode (#1255)
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Added SBSLETTERBOX to menudef.txt
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Changed PresentSideBySide in gl_renderer
Needed for new side-by-side mode
- Added VR_SIDEBYSIDELETTERBOX to gl_stereo3d.cpp
For side by side letterbox display mode
- Added VR_SIDEBYSIDELETTERBOX to hw_modes.h
For new side by side letterbox display mode
- Added VR_SIDEBYSIDELETTERBOX to hw_vrmodes.cpp
For Side By Side Letterbox display mode
13-Jan-2021 (Wednesday) at 03:59:54 PST by Rachael Alexanderson
- add sv_instantreaction dmflag
12-Jan-2021 (Tuesday) at 14:37:45 PST by drfrag
- Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
08-Jan-2021 (Friday) at 01:12:35 PST by Christoph Oelckers
- fixed incorrect sound definition for DSMANATK in Dehacked.
06-Jan-2021 (Wednesday) at 10:50:58 PST by Chronos Ouroboros
- Fix the "Max" constant being incorrect for unsigned int types.
06-Jan-2021 (Wednesday) at 04:05:34 PST by Rachael Alexanderson
- add new detection hashes for newer versions of nerve.wad
- partially fixes issue #1263
06-Jan-2021 (Wednesday) at 03:30:54 PST by Rachael Alexanderson
- update $musicalias to allow iwad remapping when used from game_support.pk3
- add music aliases for the unity version of Doom/Doom2 for digitized game soundtrack
- this fixes issue #1268
05-Jan-2021 (Tuesday) at 16:48:32 PST by Rachael Alexanderson
- fix bonuscount as uint
05-Jan-2021 (Tuesday) at 08:09:19 PST by Rachael Alexanderson
- reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow
02-Jan-2021 (Saturday) at 04:59:31 PST by alexey.lysiuk
- extended operating system information with os-release's pretty name
https://www.freedesktop.org/software/systemd/man/os-release.html
02-Jan-2021 (Saturday) at 04:47:25 PST by Rachael Alexanderson
- oops forgot to add this file
02-Jan-2021 (Saturday) at 04:41:32 PST by Gutawer
Modify Shape2D so that it manages its own vertex buffer rather than using the draw list (#1249)
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- modify Shape2D so that it manages its own vertex buffer
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- fix the last commit failing on Shape2Ds that were modified after AddShape was called
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- make buffers an array of F2DVertexBuffers instead of an array of pointers
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- fix AddShape with the same VBO but different transformation crashing the game
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- formatting fixes
02-Jan-2021 (Saturday) at 04:40:59 PST by Xaser Acheron
add support for DEHEXTRA's extended sound range (#1258)
02-Jan-2021 (Saturday) at 04:39:14 PST by Emily
Fix IfItem amount not being checked (#1262)
01-Jan-2021 (Friday) at 19:44:36 PST by Rachael Alexanderson
- oops, fix previous commit, that wasn't meant to be in there
01-Jan-2021 (Friday) at 17:52:10 PST by Rachael Alexanderson
- windows: create stub functions for the crash logger for ARM. this invites the possibility, hopefully, that if someone is inclined, to actually make one. it also cleans up the code a little bit for intel.