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04-Feb-2024 (Sunday) at 06:36:25 CST by Christoph Oelckers
Commit d0a2713820
Parents: 3f72f8acd5

limit uniform blocks to 64kb.

The GL uniform code is not capable of dealing with large blocks, so restrict it to what most drivers report as their maximum.

03-Feb-2024 (Saturday) at 10:11:29 CST by Major Cooke
Commit 3f72f8acd5
Parents: b37ea19f86

Fixed psprites & viewpos being completely broken for non-isometric mode.

This line of code was altering a global cvar.

11-Jan-2024 (Thursday) at 17:00:22 CST by Christoph Oelckers
Commit b37ea19f86
Parents: cf4841c7de

remove unnecessary #defines

02-Feb-2024 (Friday) at 05:26:46 CST by nashmuhandes
Commit cf4841c7de
Parents: 481b2c1a70

Allow the Joy2 button to cancel binding a key in the controls menu

02-Feb-2024 (Friday) at 05:14:07 CST by nashmuhandes
Commit 481b2c1a70
Parents: 662b4b07a4

Expose the main menu key in the controls menu so that it can be assigned (most useful for gamepad users)

02-Feb-2024 (Friday) at 04:37:36 CST by nashmuhandes
Commit 662b4b07a4
Parents: f6bdc02a8a

Swap the default binding for the "Start" and "Select" buttons on gamepads. Using "Start" to access the main menu is a more commonly-accepted standard set by most released games out there - players would tend to reach for that button first to access the menu.

02-Feb-2024 (Friday) at 01:59:29 CST by nashmuhandes
Commit f6bdc02a8a
Parents: 989123b5f8

Use a better default deadzone value for Linux. Fixes uncontrollable menus

29-Jan-2024 (Monday) at 16:10:42 CST by Magnus Norddahl
Commit 989123b5f8
Parents: 0b54e7e91d

Fix null pointer crash

01-Feb-2024 (Thursday) at 07:44:50 CST by Rachael Alexanderson

Merge pull request #2380 from Boondorl/ItemSharing

Improved key sharing functionality

01-Feb-2024 (Thursday) at 07:44:35 CST by Rachael Alexanderson

Merge branch 'master' into ItemSharing

28-Jan-2024 (Sunday) at 18:56:46 CST by Boondorl
Commit c90a3290fe
Parents: e64e33f4a7

Items set to stay or respawn no longer get picked up locally

28-Jan-2024 (Sunday) at 15:37:51 CST by Boondorl
Commit e64e33f4a7
Parents: c1539c2286

Fixed missing return in DisableLocalRendering

28-Jan-2024 (Sunday) at 14:30:03 CST by Boondorl
Commit c1539c2286
Parents: c3ca564cfc

Added client-side item pick ups

Includes feature to disable Actor rendering locally (this cannot be checked from the playsim) and options for disabling co-op only things.

30-Jan-2024 (Tuesday) at 07:44:54 CST by Dileep V. Reddy
Commit c3ca564cfc
Parents: 7fbb4cd06c

Minor addition toe SpectatorCamera. Added three chase modes to lazy follow. 0: Catch up until tracer is centered again. 1: Same but don't move if tracer isn't moving (camera moving when character is not is jarring). 2: Stop chasing if tracer is closer than lagdistance. Game modes benefit from a 'center camera' button but that doesn't have to be hard-baked into the engine.

29-Jan-2024 (Monday) at 04:19:42 CST by Dileep V. Reddy
Commit 7fbb4cd06c
Parents: 2b555d7556

SpectatorCamera can now follow the 'tracer' actor. Also added a 'lagdistance' property for lazy follow.

26-Jan-2024 (Friday) at 08:56:46 CST by Dileep V. Reddy
Commit 2b555d7556
Parents: 25f1407228

Small change to SpectatorCamera actor.

25-Jan-2024 (Thursday) at 22:40:25 CST by Dileep V. Reddy
Commit 25f1407228
Parents: a9c567ab9b

Cleaning up implementation of isometric camera with optional orthographic projection. All CVars, mapinfo variables, and playerinfo/playerpawn variables are gone. A Camera actor named 'SpectatorCamera' is defined in warsrc/static/zscript/actors/shared/camera.zs

The following new flag bits were defined in the 'DViewPosition' struct for use with actor->ViewPos in src/playsim/actor.h: VPSF_ALLOWOUTOFBOUNDS = 1 << 3, // Allow viewpoint to go out of bounds (hardware renderer only). VPSF_ORTHOGRAPHIC = 1 << 4, // Use orthographic projection. VPSF_ISOMETRICSPRITES = 1 << 5, // Displace sprites towards camera and don't billboard (drawn from isometric perspective).

Basically, spawn a SpectatorCamera actor with the appropriate flags and set it to player.camera. See example template: https://www.mediafire.com/file/fv8rytayjt9l6g1/isometric_actor_wads.zip/file

Has been tested with multiplayer death and disconnection (and respawns). Not tested with portals. Still only works with hardware renderer (mostly). But should be compatible with older mods and libraries.

01-Feb-2024 (Thursday) at 00:35:12 CST by Rachael Alexanderson
Commit a9c567ab9b
Parents: 47a2a534ec

Update vcpkg.json

vcpkg is not providing a proper sdl2 implementation on linux, so ditch it from vcpkg for now and only use distro packages for it.

31-Jan-2024 (Wednesday) at 18:19:36 CST by Rachael Alexanderson
Commit 47a2a534ec
Parents: 797bdb7396

  • add in-built zmusic folder to default rpath

31-Jan-2024 (Wednesday) at 18:10:32 CST by Rachael Alexanderson
Commit 797bdb7396
Parents: c9965c4890

  • update copyright in windows build script

31-Jan-2024 (Wednesday) at 17:50:36 CST by Rachael Alexanderson
Commit c9965c4890
Parents: 2002396b8b

  • add linux build script

29-Jan-2024 (Monday) at 15:57:39 CST by Ricardo Luís Vaz Silva
Commit 2002396b8b
Parents: 9712409f08

Fix .. to root folder in relative include

30-Jan-2024 (Tuesday) at 13:32:44 CST by jekyllgrim
Commit 9712409f08
Parents: 3e7d304de0

Fixed missing lines in listmenuitems

30-Jan-2024 (Tuesday) at 07:36:36 CST by jekyllgrim
Commit 3e7d304de0
Parents: decaf07637

Fixed missing field definition for mCenterText

01-Oct-2023 (Sunday) at 18:01:06 CDT by jekyllgrim
Commit decaf07637
Parents: 56803317f5

Add CenterText MENUDEF flag

28-Jan-2024 (Sunday) at 17:04:04 CST by Boondorl
Commit c3f26b5405
Parents: 1c7f195353

Improved key sharing functionality

Localized functionality to an inventory function so that any item can make use of sharing. Added flag to avoid infinite recursions. HandlePickup() will now also share keys (for more complete handling). PuzzleItems are now included in sharing.

26-Jan-2024 (Friday) at 20:19:05 CST by inkoalawetrust
Commit 56803317f5
Parents: b3fabb0a7e

Added new AutomapOffsets property.

This Vector2 property allows you visually offset the XY position of an actors' sprites on the automap.

26-Jan-2024 (Friday) at 07:04:33 CST by inkoalawetrust
Commit b3fabb0a7e
Parents: dbd6059894

Made the automap account for SpriteRotation.

The automap now also accounts for the SpriteRotation property of the actors. it renders as sprites.

23-Jan-2024 (Tuesday) at 13:12:48 CST by Major Cooke
Commit dbd6059894
Parents: f369cd7f6d

Fixed player sprites not showing up in chasecam mode.

25-Jan-2024 (Thursday) at 18:33:51 CST by inkoalawetrust
Commit f369cd7f6d
Parents: f2451ff44b

Exposed PerformShadowChecks() to ZScript.

Also made CheckForShadows() and P_CheckForShadowBlock() return a pointer to the SHADOWBLOCK actor instead of a bool.

25-Jan-2024 (Thursday) at 20:13:12 CST by inkoalawetrust
Commit f2451ff44b
Parents: 9ff1193dab

Made the damage of polyobjects customizable..

The damage done by polyobjects can now be changed by altering the health value of the start spots. A health of 1 (Default) is the default damage of 3, anything above 1 is instant death, and negative health values are the exact damage the polyobject does with every collision with an actor.

25-Jan-2024 (Thursday) at 21:26:44 CST by dpjudas
Commit 9ff1193dab
Parents: 58acf528bf

Update backend to use ColorBlendAttachmentBuilder

25-Jan-2024 (Thursday) at 20:56:52 CST by dpjudas
Commit 58acf528bf
Parents: e1f585f6fd

Update to latest ZVulkan

25-Jan-2024 (Thursday) at 12:23:59 CST by inkoalawetrust
Commit e1f585f6fd
Parents: c8a7507e8e

Exposed FindStateByString() to ZScript.

This allows for using ZScript code to jump to different versions of states without using If/Else blocks or Switch cases.

21-Jan-2024 (Sunday) at 11:06:09 CST by Dileep V. Reddy
Commit c8a7507e8e
Parents: e171f4eb6a

Merged with latest master and made small change (zcenter -> center.Z) to hw_sprites.cpp. Now compiles and works.

20-Jan-2024 (Saturday) at 07:59:19 CST by Dileep V. Reddy
Commit e171f4eb6a
Parents: d3405837ce

Restored r_orthographic behavior.

19-Jan-2024 (Friday) at 23:30:31 CST by Dileep V. Reddy
Commit d3405837ce
Parents: 08b03e6b19

Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars.

15-Jan-2024 (Monday) at 18:27:39 CST by Dileep V. Reddy
Commit 08b03e6b19
Parents: 5925a6a8c5

Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom.

21-Jan-2024 (Sunday) at 10:54:40 CST by Rachael Alexanderson
Commit 5925a6a8c5
Parents: af08413e10

Revert "- use correct isHostile checks for target considerations"

This reverts commit f9a88f10ed890ed05bfd118e40538a974004b00e.

21-Jan-2024 (Sunday) at 07:17:09 CST by Rachael Alexanderson
Commit af08413e10
Parents: 26908f5bc5

  • reverting pull request #2361 - apparently pull request #2364 changed some behaviour and these two do not play nice together. One or the other unfortunately has to be rolled back to allow GZDoom to build properly again.

Revert "Restored r_orthographic behavior."

This reverts commit 26908f5bc58237d1662ca26182fc502f99d3be91.

Revert "Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars."

This reverts commit dc897eacc0eb9bbd2cbeee8893db860219620017.

Revert "Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom."

This reverts commit d2c2c93cf145b89f4b81b4087e971e89640618eb.

20-Jan-2024 (Saturday) at 07:59:19 CST by Dileep V. Reddy
Commit 26908f5bc5
Parents: dc897eacc0

Restored r_orthographic behavior.

19-Jan-2024 (Friday) at 23:30:31 CST by Dileep V. Reddy
Commit dc897eacc0
Parents: d2c2c93cf1

Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars.

15-Jan-2024 (Monday) at 18:27:39 CST by Dileep V. Reddy
Commit d2c2c93cf1
Parents: 278ebf3202

Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom.

19-Jan-2024 (Friday) at 21:29:57 CST by Major Cooke
Commit 278ebf3202
Parents: 4e48250cf2

Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers.

  • Inverts the direction that (Sprite)Offset pushes the sprite without affecting any other offsets, allowing them to combine seemlessly.

19-Jan-2024 (Friday) at 20:17:13 CST by Major Cooke
Commit 4e48250cf2
Parents: 1c7f195353

CalculateVertices Refactor

  • Added roll support for Y billboarding
  • Fixed a bunch of broken checks that prevented Y billboarding from working properly
  • Y billboarding takes precedence over sprite facing
  • Optimized ROLLCENTER: now combines the sprite's embedded offsets with SpriteOffsets instead of doing wasteful transforms before/after rotations
  • Greatly cleaned up a bunch of cruft

03-Jan-2024 (Wednesday) at 23:28:43 CST by Rachael Alexanderson
Commit 1c7f195353
Parents: f9a88f10ed

  • reverse y offset for SpriteOffset to be consistent with software renderer and past versions

03-Jan-2024 (Wednesday) at 09:16:42 CST by Rachael Alexanderson
Commit f9a88f10ed
Parents: cfb4e4f105

  • use correct isHostile checks for target considerations

17-Jan-2024 (Wednesday) at 05:17:36 CST by Professor Hastig
Commit cfb4e4f105
Parents: 79d9217340

fix file names in mounted directories.

This used the normalized file name for access which only works on case insensitive file systems and only as long as no character gets mangled by Unicode normalization.

05-Jan-2024 (Friday) at 15:17:27 CST by Ricardo Luís Vaz Silva
Commit 79d9217340
Parents: b708e16193

Add action versions of the animation/model methods

05-Jan-2024 (Friday) at 11:34:43 CST by Ricardo Luís Vaz Silva
Commit b708e16193
Parents: 98e6330eaa

fix serialization

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