Latest Raze Changes
Latest 50 commits, skipping 150
Unofficial development builds at DRD Team
04-Feb-2024 (Sunday) at 06:36:25 CST by Christoph Oelckers
limit uniform blocks to 64kb.
The GL uniform code is not capable of dealing with large blocks, so restrict it to what most drivers report as their maximum.
03-Feb-2024 (Saturday) at 10:11:29 CST by Major Cooke
Fixed psprites & viewpos being completely broken for non-isometric mode.
This line of code was altering a global cvar.
11-Jan-2024 (Thursday) at 17:00:22 CST by Christoph Oelckers
remove unnecessary #defines
02-Feb-2024 (Friday) at 05:26:46 CST by nashmuhandes
Allow the Joy2 button to cancel binding a key in the controls menu
02-Feb-2024 (Friday) at 05:14:07 CST by nashmuhandes
Expose the main menu key in the controls menu so that it can be assigned (most useful for gamepad users)
02-Feb-2024 (Friday) at 04:37:36 CST by nashmuhandes
Swap the default binding for the "Start" and "Select" buttons on gamepads. Using "Start" to access the main menu is a more commonly-accepted standard set by most released games out there - players would tend to reach for that button first to access the menu.
02-Feb-2024 (Friday) at 01:59:29 CST by nashmuhandes
Use a better default deadzone value for Linux. Fixes uncontrollable menus
29-Jan-2024 (Monday) at 16:10:42 CST by Magnus Norddahl
Fix null pointer crash
01-Feb-2024 (Thursday) at 07:44:50 CST by Rachael Alexanderson
Merge pull request #2380 from Boondorl/ItemSharing
Improved key sharing functionality
01-Feb-2024 (Thursday) at 07:44:35 CST by Rachael Alexanderson
Merge branch 'master' into ItemSharing28-Jan-2024 (Sunday) at 18:56:46 CST by Boondorl
Items set to stay or respawn no longer get picked up locally
28-Jan-2024 (Sunday) at 15:37:51 CST by Boondorl
Fixed missing return in DisableLocalRendering
28-Jan-2024 (Sunday) at 14:30:03 CST by Boondorl
Added client-side item pick ups
Includes feature to disable Actor rendering locally (this cannot be checked from the playsim) and options for disabling co-op only things.
30-Jan-2024 (Tuesday) at 07:44:54 CST by Dileep V. Reddy
Minor addition toe SpectatorCamera. Added three chase modes to lazy follow. 0: Catch up until tracer is centered again. 1: Same but don't move if tracer isn't moving (camera moving when character is not is jarring). 2: Stop chasing if tracer is closer than lagdistance. Game modes benefit from a 'center camera' button but that doesn't have to be hard-baked into the engine.
29-Jan-2024 (Monday) at 04:19:42 CST by Dileep V. Reddy
SpectatorCamera can now follow the 'tracer' actor. Also added a 'lagdistance' property for lazy follow.
26-Jan-2024 (Friday) at 08:56:46 CST by Dileep V. Reddy
Small change to SpectatorCamera actor.
25-Jan-2024 (Thursday) at 22:40:25 CST by Dileep V. Reddy
Cleaning up implementation of isometric camera with optional orthographic projection. All CVars, mapinfo variables, and playerinfo/playerpawn variables are gone. A Camera actor named 'SpectatorCamera' is defined in warsrc/static/zscript/actors/shared/camera.zs
The following new flag bits were defined in the 'DViewPosition' struct for use with actor->ViewPos in src/playsim/actor.h: VPSF_ALLOWOUTOFBOUNDS = 1 << 3, // Allow viewpoint to go out of bounds (hardware renderer only). VPSF_ORTHOGRAPHIC = 1 << 4, // Use orthographic projection. VPSF_ISOMETRICSPRITES = 1 << 5, // Displace sprites towards camera and don't billboard (drawn from isometric perspective).
Basically, spawn a SpectatorCamera actor with the appropriate flags and set it to player.camera. See example template: https://www.mediafire.com/file/fv8rytayjt9l6g1/isometric_actor_wads.zip/file
Has been tested with multiplayer death and disconnection (and respawns). Not tested with portals. Still only works with hardware renderer (mostly). But should be compatible with older mods and libraries.
01-Feb-2024 (Thursday) at 00:35:12 CST by Rachael Alexanderson
Update vcpkg.json
vcpkg is not providing a proper sdl2 implementation on linux, so ditch it from vcpkg for now and only use distro packages for it.
31-Jan-2024 (Wednesday) at 18:19:36 CST by Rachael Alexanderson
- add in-built zmusic folder to default rpath
31-Jan-2024 (Wednesday) at 18:10:32 CST by Rachael Alexanderson
- update copyright in windows build script
31-Jan-2024 (Wednesday) at 17:50:36 CST by Rachael Alexanderson
- add linux build script
29-Jan-2024 (Monday) at 15:57:39 CST by Ricardo Luís Vaz Silva
Fix ..
to root folder in relative include
30-Jan-2024 (Tuesday) at 13:32:44 CST by jekyllgrim
Fixed missing lines in listmenuitems
30-Jan-2024 (Tuesday) at 07:36:36 CST by jekyllgrim
Fixed missing field definition for mCenterText
01-Oct-2023 (Sunday) at 18:01:06 CDT by jekyllgrim
Add CenterText MENUDEF flag
28-Jan-2024 (Sunday) at 17:04:04 CST by Boondorl
Improved key sharing functionality
Localized functionality to an inventory function so that any item can make use of sharing. Added flag to avoid infinite recursions. HandlePickup() will now also share keys (for more complete handling). PuzzleItems are now included in sharing.
26-Jan-2024 (Friday) at 20:19:05 CST by inkoalawetrust
Added new AutomapOffsets property.
This Vector2 property allows you visually offset the XY position of an actors' sprites on the automap.
26-Jan-2024 (Friday) at 07:04:33 CST by inkoalawetrust
Made the automap account for SpriteRotation.
The automap now also accounts for the SpriteRotation property of the actors. it renders as sprites.
23-Jan-2024 (Tuesday) at 13:12:48 CST by Major Cooke
Fixed player sprites not showing up in chasecam mode.
25-Jan-2024 (Thursday) at 18:33:51 CST by inkoalawetrust
Exposed PerformShadowChecks() to ZScript.
Also made CheckForShadows() and P_CheckForShadowBlock() return a pointer to the SHADOWBLOCK actor instead of a bool.
25-Jan-2024 (Thursday) at 20:13:12 CST by inkoalawetrust
Made the damage of polyobjects customizable..
The damage done by polyobjects can now be changed by altering the health value of the start spots. A health of 1 (Default) is the default damage of 3, anything above 1 is instant death, and negative health values are the exact damage the polyobject does with every collision with an actor.
25-Jan-2024 (Thursday) at 21:26:44 CST by dpjudas
Update backend to use ColorBlendAttachmentBuilder
25-Jan-2024 (Thursday) at 20:56:52 CST by dpjudas
Update to latest ZVulkan
25-Jan-2024 (Thursday) at 12:23:59 CST by inkoalawetrust
Exposed FindStateByString() to ZScript.
This allows for using ZScript code to jump to different versions of states without using If/Else blocks or Switch cases.
21-Jan-2024 (Sunday) at 11:06:09 CST by Dileep V. Reddy
Merged with latest master and made small change (zcenter -> center.Z) to hw_sprites.cpp. Now compiles and works.
20-Jan-2024 (Saturday) at 07:59:19 CST by Dileep V. Reddy
Restored r_orthographic behavior.
19-Jan-2024 (Friday) at 23:30:31 CST by Dileep V. Reddy
Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars.
15-Jan-2024 (Monday) at 18:27:39 CST by Dileep V. Reddy
Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom.
21-Jan-2024 (Sunday) at 10:54:40 CST by Rachael Alexanderson
Revert "- use correct isHostile checks for target considerations"
This reverts commit f9a88f10ed890ed05bfd118e40538a974004b00e.
21-Jan-2024 (Sunday) at 07:17:09 CST by Rachael Alexanderson
- reverting pull request #2361 - apparently pull request #2364 changed some behaviour and these two do not play nice together. One or the other unfortunately has to be rolled back to allow GZDoom to build properly again.
Revert "Restored r_orthographic behavior."
This reverts commit 26908f5bc58237d1662ca26182fc502f99d3be91.
Revert "Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars."
This reverts commit dc897eacc0eb9bbd2cbeee8893db860219620017.
Revert "Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom."
This reverts commit d2c2c93cf145b89f4b81b4087e971e89640618eb.
20-Jan-2024 (Saturday) at 07:59:19 CST by Dileep V. Reddy
Restored r_orthographic behavior.
19-Jan-2024 (Friday) at 23:30:31 CST by Dileep V. Reddy
Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars.
15-Jan-2024 (Monday) at 18:27:39 CST by Dileep V. Reddy
Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom.
19-Jan-2024 (Friday) at 21:29:57 CST by Major Cooke
Aded FLIPSPRITEOFFSET<X/Y>
for actors and bFlipOffset<X/Y>
for visual thinkers.
- Inverts the direction that (Sprite)Offset pushes the sprite without affecting any other offsets, allowing them to combine seemlessly.
19-Jan-2024 (Friday) at 20:17:13 CST by Major Cooke
CalculateVertices Refactor
- Added roll support for Y billboarding
- Fixed a bunch of broken checks that prevented Y billboarding from working properly
- Y billboarding takes precedence over sprite facing
- Optimized ROLLCENTER: now combines the sprite's embedded offsets with SpriteOffsets instead of doing wasteful transforms before/after rotations
- Greatly cleaned up a bunch of cruft
03-Jan-2024 (Wednesday) at 23:28:43 CST by Rachael Alexanderson
- reverse y offset for SpriteOffset to be consistent with software renderer and past versions
03-Jan-2024 (Wednesday) at 09:16:42 CST by Rachael Alexanderson
- use correct isHostile checks for target considerations
17-Jan-2024 (Wednesday) at 05:17:36 CST by Professor Hastig
fix file names in mounted directories.
This used the normalized file name for access which only works on case insensitive file systems and only as long as no character gets mangled by Unicode normalization.
05-Jan-2024 (Friday) at 15:17:27 CST by Ricardo Luís Vaz Silva
Add action versions of the animation/model methods
05-Jan-2024 (Friday) at 11:34:43 CST by Ricardo Luís Vaz Silva
fix serialization