ZDBSP
From ZDoom Wiki
ZDBSP is ZDoom's internal node builder. On September 11, 2003, Randy released it as an external download, so people could use it for non-ZDoom projects.
http://www.zdoom.org/files/utils/zdbsp-1.9.zip
Usage: zdbsp [options] sourcefile.wad
-m, --map=MAP Only affect the specified map
-o, --output=FILE Write output to FILE instead of tmp.wad
-q, --no-prune Keep unused sidedefs and sectors
-N, --no-nodes Do not rebuild nodes
-g, --gl Build GL-friendly nodes
-G, --gl-matching Build GL-friendly nodes that match normal nodes
-x, --gl-only Only build GL-friendly nodes
-5, --gl-v5 Create v5 GL-friendly nodes (ignored if -z is used)
-b, --empty-blockmap Create an empty blockmap
-r, --empty-reject Create an empty reject table
-R, --zero-reject Create a reject table of all zeroes
-E, --no-reject Leave reject table untouched
-p, --partition=NNN Maximum number of segs to consider at each node
-s, --split-cost=NNN Adjusts the cost for splitting segs
-d, --diagonal-cost=NNN Adjusts the cost for avoiding diagonal splitters
-P, --no-polyobjs Do not check for polyobject subsector splits
-z, --compress Compress the nodes (including GL nodes, if created)
-Z, --compress-normal Compress normal nodes but not GL nodes
-v, --view View the nodes
-w, --warn Show warning messages
-t, --no-timing Suppress timing information
-V, --version Display version information
--help Display this usage information

