SpawnSpot

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int SpawnSpot (str classname, int spottid [, int tid [, int angle]])

Usage

SpawnSpot requires a MapSpot at the location where you want the Actor to spawn. To spawn something at an exact coordinate, use Spawn.

Note that this function does not make teleport fog appear when the actor spawns. Since the teleport effect is simply another actor, you can manually do this by spawning a TeleportFog actor at the same time.

classname
case sensitive, so Barrel is not the same as barrel. To get a list of the things you can spawn in the game, visit the Classes page.
spottid 
the thing id of the MapSpot
tid
the thing id to give the spawned thing
angle 
byte angle.

The return value is the number of things spawned.

Examples

This will spawn an imp from Doom at the mapspot with TID of 64:

SpawnSpot ("DoomImp", 64);

This will spawn a shotgun at the same mapspot with teleport fog and give it a TID of 200:

SpawnSpot ("Shotgun", 64, 200);
SpawnSpot ("TeleportFog", 64);
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