SoundSequenceOnSector

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void SoundSequenceOnSector (int tag, string seqname, int location);

Usage

Plays a sound sequence defined in SNDSEQ lump. The location parameter determines from where exactly the sound comes. Possible values are the following constants:

  • SECSEQ_FLOOR: From the floor and below
  • SECSEQ_CEILING: From the ceiling and up
  • SECSEQ_FULLHEIGHT: At any height from the sector
  • SECSEQ_INTERIOR: Between the floor and ceiling

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


See also