Skulltag features

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Skulltag has many editing features that ZDoom currently does not. It has been decided to document them here to help out both communities.

The following articles contain functions that are Skulltag only, meaning that they currently are NOT compatible with ZDoom! If you wish to add a Skulltag feature article please use the {{STFeature}} template. Also under any circumstances do not mix these features up with ZDoom features! (i.e links on branching pages or categorises).

Feel free to copy the information written in this articles over to the Skulltag Wiki. --Cutty

Note: Any features that are currently implemented in ZDoom will be removed from this list.

Contents

ACS

Skulltag Action Specials

Skulltag built-in functions

Classes

For a full list of Skulltag's actor classes see Classes:Skulltag.

DECORATE

Skulltag Action Functions

Skulltag Actor Flags

See Skulltag actor flags for the full list

Skulltag Actor Properties

  • INVENTORY.PICKUPANNOUNCERENTRY
Plays the specified announcer entry when the item is picked up.
  • RUNE.COLOR color, alpha
Same as POWERUP.COLOR.
  • RUNE.TYPE
Sets what the rune does. (DoubleDamage, DoubleFiringSpeed, Drain, Spread, HalfDamage, Regeneration, Prosperity, Reflection, HighJump, Speed25)

Lumps

Skulltag Specific Lumps

Skulltag MAPINFO properties

Levels

  • nobotnodes
Prevents Skulltag from making bot nodes on the specified level.

Episodes

  • botepisode
Uses alternate bot skill level menu.
  • botskillname string
Replaces "New Game".
  • botskillpicname string
same as botskillname only uses a graphic lump.
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