PlayerIsSpectator

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SkulltagIcon.png Warning: This feature is Skulltag specific, and is not compatible with ZDoom!
To see all of Skulltag's specific features, see Skulltag features.

int PlayerIsSpectator (int player)

Usage

Takes one argument, which is the player number it uses and returns the spectator status.

Return value

  • 0 if the player is not a spectator
  • 1 if the player is a true spectator
  • 2 if the player is a dead spectator (when a player was killed and waits for the round to end to respawn)

Examples

Script 1 (int player) DISCONNECT
{
    if (!PlayerIsSpectator(player))
    {
        PrintBold(s: "Someone disconnected.");
    }
    else if (PlayerIsSpectator(player))
    {
        PrintBold(s: "Someone became a spectator.");
    }
}