PlayerIsSpectator
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Warning: This feature is Skulltag specific, and is not compatible with ZDoom! To see all of Skulltag's specific features, see Skulltag features. |
int PlayerIsSpectator (int player)
Usage
Takes one argument, which is the player number it uses and returns the spectator status.
Return value
- 0 if the player is not a spectator
- 1 if the player is a true spectator
- 2 if the player is a dead spectator (when a player was killed and waits for the round to end to respawn)
Examples
Script 1 (int player) DISCONNECT
{
if (!PlayerIsSpectator(player))
{
PrintBold(s: "Someone disconnected.");
}
else if (PlayerIsSpectator(player))
{
PrintBold(s: "Someone became a spectator.");
}
}