From ZDoom Wiki
172:Plat_UpNearestWaitDownStay (tag, speed, delay)
- tag: Tag of affected sector
- speed: Speed of move
- delay: Tics before going back down
Raises the tagged sector's floor to the height of the next-highest neighboring floor, waits for delay tics, then lowers to its original height.
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.|