Plat_UpNearestWaitDownStay

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172:Plat_UpNearestWaitDownStay (tag, speed, delay)


  • tag: Tag of affected sector
  • speed: Speed of move
  • delay: Tics before going back down

Raises the tagged sector's floor to the height of the next-highest neighboring floor, waits for delay tics, then lowers to its original height.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.
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