From ZDoom Wiki
230:Plat_UpByValueStayTx (tag, speed, height)
- tag: Tag of affected sector
- speed: Speed of move
- height: Amount to raise by
Raises a platform by (height * 8) units, and sets its floor texture to match the floor texture on the front side of the triggering line. If tag is 0, then the sector on the line's back side is used.
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.|