Miscellaneous options

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Menus: Main menu → Options menu
The misc options menu in Doom.

The miscellaneous options menu contains all important settings that do not really fit anywhere else yet would not justify having a menu all of their own. Its MENUDEF name is MiscOptions.

  • Merge left+right Alt/Ctrl/Shift (On/Off) (Win32 only)
k_mergekeys
If set to "on", ZDoom will make no distinction between the left and the right versions of the "alt", "ctrl" and "shift" keys.
  • Alt-Enter toggles fullscreen (On/Off) (Win32 only)
k_allowfullscreentoggle
If set to "on", hitting the Alt+Enter key combination toggles between fullscreen and windowed mode, following the Windows convention.
  • Show IWAD selection dialog (On/Off)
queryiwad
Display the IWAD selection box on startup. Note that it will be skipped anyway if a mod is loaded with a GAMEINFO lump specifying an IWAD.


  • View bobbing while flying (On/Off) (New from 4.11.0)
fviewbob
Toggles player's view bobbing while flying on or off.
  • Enable cheats from all games (On/Off)
allcheats
If this option is on, then cheat codes from any of the supported games work in all other games as well. In case of conflict, such as the IDDQD "trap" in Heretic, the normal cheat code is the one that takes effect.
  • Enable autosaves (Off/On)
disableautosave
This option lets you turn off the autosaves created upon entering a level. Be warned that with this option turned off you will not be able to resume the game in a hub after you die.
  • Save/Load confirmation (On/Off)
saveloadconfirmation
Controls whether a confirmation dialog is displayed or not when performing quicksave and quickload.
  • Number of autosaves (1—20)
autosavecount
Allows to choose the number of autosave files used by ZDoom. If the chosen value is more than one, there is a rotation to prevent overwriting the most recent autosaves.


  • Cache nodes (On/Off)
gl_cachenodes
Chooses whether generated GL nodes are cached or not.
  • Time threshold for node caching (0.0—2.0, by 0.1 increments)
gl_cachetime
Determines the minimum length, in seconds, that GL nodes generation must take to trigger node caching.
  • Clear node cache
clearnodecache
Deletes the current cached nodes. This runs a console command, instead of changing a console variable!