Light_MinNeighbor

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233:Light_MinNeighbor (tag)

  • tag: Tag of affected sector

Sets the light level of a sector to match the lowest light level found in one of its neighboring sectors.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Light_MinNeighbor:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 104:W1 Light To Lowest Adjacent Level Light_MinNeighbor (tag) Player Cross
MiniBoomLogoIcon.pngBoom 157:WR Light To Lowest Adjacent Level Light_MinNeighbor (tag) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 173:S1 Light To Lowest Adjacent Level Light_MinNeighbor (tag) Player Use
MiniBoomLogoIcon.pngBoom 194:SR Light To Lowest Adjacent Level Light_MinNeighbor (tag) Player Use, Repeatable

External links