HudMessageBold

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void HudMessageBold (text; int type, int id, int color, fixed x, fixed y, fixed holdTime);
void HudMessageBold (text; HUDMSG_FADEOUT, int id, int color, fixed x, fixed y, fixed holdTime, fixed fadetime);
void HudMessageBold (text; HUDMSG_TYPEON, int id, int color, fixed x, fixed y, fixed holdTime, fixed typetime, fixed fadetime);
void HudMessageBold (text; HUDMSG_FADEINOUT, int id, int color, fixed x, fixed y, fixed holdTime, fixed inTime, fixed outTime);

void HudMessageBold (text; int type, int id, int color, fixed x, fixed y, fixed holdTime, [fixed alpha]); (New from 2.7.1)
void HudMessageBold (text; HUDMSG_FADEOUT, int id, int color, fixed x, fixed y, fixed holdTime, fixed fadetime, [fixed alpha]); (New from 2.7.1)
void HudMessageBold (text; HUDMSG_TYPEON, int id, int color, fixed x, fixed y, fixed holdTime, fixed typetime, fixed fadetime, [fixed alpha]); (New from 2.7.1)
void HudMessageBold (text; HUDMSG_FADEINOUT, int id, int color, fixed x, fixed y, fixed holdTime, fixed inTime, fixed outTime, [fixed alpha]); (New from 2.7.1)

Usage

HudMessageBold is to HudMessage as PrintBold is to Print. It prints a message in the same manner as HudMessage but for all players. See the HudMessage page for the usage of this function.

Examples

This command has a number of uses. One example would be printing a message to the player when a monster activates a script. Another is in multiplayer deathmatch or more specifically cooperative games. This following script reports to the player who has opened a door, and tells everyone in the game a similar message.

script 44 (int door)
{
	Door_Open(door, 10);
	
	HudMessage(s:"You opened the hangar door!";
		HUDMSG_PLAIN, 0, CR_RED, 0.5, 0.8, 5.0);
	HudMessageBold(s:"Player ", d:PlayerNumber() + 1,
		s:" opened the hangar door!";
		HUDMSG_PLAIN, 0, CR_RED, 0.5, 0.9, 5.0);
}

The one issue with this script is that the player opening the door gets both messages.