Ghouls vs Humans

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An early screenshot of GVH showing Sjas as a playable class.
An early screenshot of GVH showing Sjas as a playable class.
Ghouls vs Humans
Author      Cutman
Port       ZDoom, Skulltag
Status      Finsihed, waiting for a new Skulltag release
Link       N/A

WARNING: NOT FOR THE FAINT OF HEART

Contents

About

Ghouls versus Humans is a deathmatch WAD starring the cast from The Ghoul's Forest 3. The idea of the wad is that there are two teams which have different classes. The human side gets the Marine, Hunter and Cyborg while the ghouls get Sjas, Creeper and Jitterskull. Instead of finding weapons and health around the arena, the classes only have the weapons and powers they start with as no items are spawned in the map.

Classes

Each class has different abilities, powers, pros and cons.

Human side

Marine

The marine (doomguy) comes equipped with three weapons. Two fast firing dual pistols, a riot shotgun and a machine gun. He is the only class with more than one weapon. He runs fairly fast and makes footstep sounds, making players aware of his presence. He can also throw grenades with his altfire to blow ghouls to bits, but he only carries 10 of them per spawn.

Hunter

The hunter (from Ghoul 3) wields his good ol' bow and arrow to fight ghouls. He can load and fire them slightly faster than he did in Ghoul 3 but still has limited ammo and must pick them up off the floor if he should run out. Not only that but other players can pick his arrows up. He's the fastest running class in the game but he must slow down to aim his arrows. He has the ability to enchant his arrows with fire, lightning or ice. These magical arrows have different properties which are handy for different situations.

Cyborg

The cyborg is a half man half machine heavy duty class. He wields a rapid fire plasma gun which can destroy players in seconds. His ammunition is limited but he can recharge his ammo supply by standing still. He is the slowest class (besides The Creeper) and makes heavy footstep sounds as he walks. His alternate fire is a jetpack, which allows him to fly but drains his ammo charge quickly.

Ghoul side

Sjas

Sjas is the screaming face from Ghoul 2 and 3. He is the only class that can fly without stopping. His attack is a close range scream attack, which can heavily damage nearby foes and kill right up close. His downfall is his high pitched scream that he emits as he travels. While he is still he remains silent and turns slightly transparent, making him able to pop out of the shadows and scare players to death. Sjas also has an alternate attack which is a reflective scream. This can reflect projectiles and stop bullets in their tracks.

The Creeper

The Creeper is a small, slow moving class with a twist. He is barely visible and crawls across the floor like a shadow. He can easily hide in corners, behind steps, under corpses of other players etc. His attack is a melee attack where he screams his victim's soul out. The victim gets The Creeper's image flashed up on their screen before dying instantly, much like in Ghoul 3. He has an alternative attack, a curse which stuns players in their tracks. He Creeper only has 3 of these until he stands still to regenerate his supply. The Creeper also gets a burst of speed when he is in pain.

Jitterskull

Jitterskull is a huge class with a odd movement pattern. His "jitters" seem like he's teleporting across the map, and will take some time to master. His attack is a charging attack which can swallow up players whole. He also has the most health and can take quite a few hits before going down. He can also move properly but slowly by holding altfire.

Versions

Two versions of the WAD will be released due to compatibility. One for Skulltag and one for ZDoom. The only difference is that in the Skulltag version ghouls and humans will be forced to be on separate teams and therefore Skulltag will easily be the preferred port to play on.

External Links

Official Website
Development Thread
A video showing The Creeper's style of play

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