GetActorFloorZ

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fixed GetActorFloorZ (int tid)

Usage

This returns the highest floor point underneath the actor, as an absolute value.

The actor must be in the blockmap for this to be updated after spawn.

Parameters

  • tid: TID of the actor.

Return value

The highest floor point underneath the actor, as a fixed point value world coordinate.

Examples

This script reports the height of the player off the ground:

script 124 ENTER
{
    while (TRUE)
    {
        Print (f:GetActorZ (0) - GetActorFloorZ (0));
        Delay (1);
    }
}

See also