GetActorCeilingZ
From ZDoom Wiki
int GetActorCeilingZ (int tid)
Usage
This returns the lowest ceiling point above the actor, as an absolute value.
Parameters
- tid
- TID of the actor.
Return value
The lowest ceiling point above the actor, as an fixed point value world coordinate.
Examples
This script reports the height of the player off the ceiling:
script 124 ENTER { while (TRUE) { Print (f:GetActorCeilingZ (0) - GetActorZ (0)); Delay (1); } }

