Font
From ZDoom Wiki
ZDoom uses fonts in several font formats for console messages, menu titles and options, HUD messages and so on. By default, ZDoom defines five fonts directly in the executable:
- BIGFONT
- Large font used for menus and level names on the intermission screen if graphics are not used instead. Defined from the FONTB* lumps in Heretic and Hexen, the SBIGFONT lump in Strife and the DBIGFONT lump in other games. DBIGFONT and SBIGFONT are provided in zdoom.pk3.
- CONFONT
- Fixed width used in the console. Provided in zdoom.pk3.
- INDEXFONT
- Fixed width, contains characters 0 to 9. Provided in zdoom.pk3.
- SMALLFONT
- The standard small font. Default. Defined from the FONTA* or STCFN* lumps.
- SMALLFONT2
- An alternate small font, found only in Strife. In other games, this is an alias to SMALLFONT. Defined from the STBFN* lumps.
Additional composite fonts are added in a default FONTDEFS lump:
- HUDFONT_DOOM
- HUDFONT_RAVEN
- INDEXFONT_RAVEN
- INDEXFONT_DOOM
- IntermissionFont_Doom