Floor_RaiseAndCrush

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28:Floor_RaiseAndCrush (tag, speed, crush [,crushmode])

tag: Tag of affected sector 
speed: How quickly the floor moves 
crush: Amount of damage to apply 
crushmode: Sets the crushing mode (development version only)

Raises the floor to a height of 8 units below the ceiling and applies crushing damage to anything standing on it. If tag is 0, then the sector on the line's back side is used.

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