DoorLargeWood
Jump to navigation
Jump to search
This is the default sound sequence for doors using a DORWL* texture in Strife.
SNDSEQ definition
The definition redirects to a different sound sequence as appropriate for the door's speed and movement.
[DoorLargeWood 0 DoorOpenLargeWood 1 DoorCloseLargeWood 2 DoorOpenBlazing 3 DoorCloseBlazing ]