DoorLargeWood

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This is the default sound sequence for doors using a DORWL* texture in Strife.

SNDSEQ definition

The definition redirects to a different sound sequence as appropriate for the door's speed and movement.

[DoorLargeWood
	0		DoorOpenLargeWood
	1		DoorCloseLargeWood
	2		DoorOpenBlazing
	3		DoorCloseBlazing
]