ConsolePlayerNumber
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Warning: This feature is Skulltag specific, and is not compatible with ZDoom! To see all of Skulltag's specific features, see Skulltag features. |
int ConsolePlayerNumber (void)
Usage
Returns the number of the local player. Returns -1 if called on the server. This function is only really meaningful in client-side scripting.
Note that in a DISCONNECT script, ConsolePlayerNumber() will return the last player number the local player had, even though PlayerNumber() no longer works.
Examples
This script tells the player what his player number is:
1 Script 1 (void) NET CLIENTSIDE
2 {
3 PrintBold(s: "My player number is ", d: ConsolePlayerNumber());
4 }