Classes:Zombie

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Zombie
Actor type Monster Game MiniStrifeLogoIcon.png
DoomEd Number 169 Class Name Zombie
Conversation ID 28 Puzzle Item ID N/A


Classes: ActorStrifeHumanoidZombie
Looks like a peasant. Stands there. Gibs when killed.

DECORATE definition

ACTOR Zombie : StrifeHumanoid 169
{
  Game Strife
  Health 31
  Radius 20
  Height 56
  PainChance 0
  +SOLID
  +SHOOTABLE
  +FLOORCLIP
  +CANPASS
  +CANPUSHWALLS
  +ACTIVATEMCROSS
  MinMissileChance 150
  MaxStepHeight 16
  MaxDropOffHeight 32
  Translation 0
  ConversationID 28, -1, -1
  DeathSound "zombie/death"
  CrushPainSound "misc/pcrush"
  States
  {
  Spawn:
    PEAS A 5 A_CheckTerrain
    Loop
  Pain:
    AGRD A 5 A_CheckTerrain
    Loop
  Death:
    GIBS M 5 A_TossGib
    GIBS N 5 A_XScream
    GIBS O 5 A_NoBlocking
    GIBS PQRST 4 A_TossGib
    GIBS U 5
    GIBS V -1
    Stop
  }
}