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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Twined torch
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Actor type
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Interactive object
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Game
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(Hexen)
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DoomEd Number
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116
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Class Name
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ZTwinedTorch
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Classes: SwitchableDecoration→ZTwinedTorch
→ZTwinedTorchUnlit
This actor needs a description.
ACTOR ZTwinedTorch : SwitchableDecoration
{
Radius 10
Height 64
+SOLID
States
{
Active:
TWTR A 0 Bright A_PlaySound("Ignite")
Spawn:
TWTR ABCDEFGH 4 Bright
Loop
Inactive:
TWTR I -1
Stop
}
}