|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Suit of armor
|
Actor type
|
Breakable
|
Game
|
(Hexen)
|
DoomEd Number
|
8064
|
Class Name
|
ZSuitOfArmor
|
Classes: ZSuitOfArmor
A knight's suit of armor on display. It can be smashed, causing it to spawn (through A_SoAExplode) ZArmorChunk pieces upon its destruction as well as having the option of containing a hidden item.
In Hexen.wad, the sprite is actually named SUITA0 and is renamed at load-time by ZDoom.
ACTOR ZSuitOfArmor
{
Health 60
Radius 16
Height 72
Mass 0x7fffffff
+SOLID
+SHOOTABLE
+NOBLOOD
+NOICEDEATH
DeathSound "SuitofArmorBreak"
action native A_SoAExplode();
States
{
Spawn:
ZSUI A -1
Stop
Death:
ZSUI A 1 A_SoAExplode
Stop
}
}