Classes:WraithBuried

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Burried reiver
Actor type Monster Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number 10011 Class Name WraithBuried
Spawn ID 9 Identifier T_WRAITHBURIED


Classes: WraithWraithBuried
Exactly the same as a standard Reiver, except those are buried in the ground and raise when they see the player, simulating an 'undead' effect, as they appear in a graveyard.

DECORATE definition

ACTOR WraithBuried : Wraith
{
  Height 68
  -SHOOTABLE
  -SOLID
  +DONTMORPH
  +DONTBLAST
  +SPECIALFLOORCLIP
  +STAYMORPHED
  +INVISIBLE
  PainChance 0

  action native A_WraithRaiseInit();
  action native A_WraithRaise();

  States
  {
  Spawn:
    Goto Super::Look
  See:
    WRTH A 2 A_WraithRaiseInit
    WRTH A 2 A_WraithRaise
    WRTH A 2 A_FaceTarget
    WRTH BB 2 A_WraithRaise
    Goto See+1
  Chase:
    Goto Super::See
  }
}